Tag: mutation

#13 Jex

| November 13, 2011 | 0 Comments

#5

| November 9, 2011 | 1 Comment

Humanized characters weren’t coming to mind very well, so I switched to beasties.

Some sort of birdies warped by magic. I was thinking it would be neat to create creatures that had been infected of sorts in a world that had just (and by just, maybe a few hundred years) been inundated with magic.

The birds changed first, but only slightly compared to the mutations that happened afterward, most likely because they migrate and move more than other creatures, minimizing prolonged exposure.