Tag: Loman ORganization
#16: Deidra Edelweiss
A master of the elements, Deidra Edelweiss.
Deidra was only a baby when her parents, Diplomats for the Loman Organization, were killed during a Vampire Clan conference. She was taken in by family friends, as per her parents wishes, and raised only knowing them as her family. When her powers began to manifest, she fought to keep them hidden out of fear of her family finding out. It wasn’t until she unintentionally caused a school wide blackout, that her parents figured out it was her and introduced her to Arthur Loman. Arthur introduced Deidra to other witches in teaching her how to better understand and harness her burgeoning abilities. Though she found the classes fun, Deidra still felt lonely, until she met Walter Ramsey. Walter made Deidra feel like she has a home away from home as she treated him like the daughter he never got to spend time with, and Deidra had the surrogate father/brother that she lacked while staying at the Loman Institute.
As an agent of Loman , Deidra is the second-in-command alongside Adam Mortensen for Team Zeus. She is well respected and a level-headed foil to Adam’s headstrong tendencies, and one of the team’s heavy hitters with her powerful, yet unpredictable elemental spellcasting. She is one of the more well-adjusted members of the Loman Organization as she balances time with the Organization and with her foster family and friends. Though strong, Deidra still carries a burden of not truly knowing her birth parents, and though she can access their files, Deidra is relunctant to find out the truth about her parents, and she is content with that fact.
Abilities: Deidra is a powerful witch whose magic proficiency is Elemental Magic. Deidra is capable of calling forth the elements in aiding her offensively and defensively, yet certain spells will yield unintentional results depending on the range Deidra casts it. For example, a close range fire wall is easy for Deidra to cast, yet firing off a large column of fire from afar will cause the fire to spin wildly and not land directly at her intended target. This is mainly due to Deidra having to channel the natural forces of nature, which are difficult to control in general.
Deidra has shown varying skills in the following elements;
Fire: Her most utilized ability. Deidra is able to cast fire spells of varying levels, from fireballs to flame tornados.
Lightning.: Her second most common ability; Deidra is able to cast bolts of lighting from her fingers to calling down a bolt of lighting to the ground.
Wind: Though skilled, Deidra uses this ability more for defense, or in combination with other elements.
Water: Deidra only uses water spells when she is in proximity to a water source, yet when she does, can create various water constructs and tidal waves.
Earth: Deidra’s least used ability due to the mental exertion it causes, Deidra is capable of launching a column of stone to delivering a powerful earthquake.
Though an Element Specialist, Deidra is capable of using other spells in her field work;
-Tracking Spells
-Defensive Wards
-Potion making
– Curses
– Scrying
Deidra is trained in Basic Combat training and adept in small arms weaponry. She possesses skills in Linguistics, Forensic Research, and in Piloting.
Creation: Deidra is one of the first two magic style characters I conceptualized in my mind for the Loman Organization. Initially, I was going to utilize a traumatic experience in her power manifestation, yet it was through Carlos’s suggestion, that we made her more of a well-adjusted and self-assured character by using the Jean Grey approach to her backstory; girl’s powers manifest, causes some disruption, family seeks aid for their child to a specialist. Her outfit was influenced from a cover of Runaways from Nico Minorou’s dress. Her dress intially had torso pockets, and I extended the design to go over her shoulders. I included back packages for her to carry items/weapons and mini-pouches on her armbands, which carry implements for her spellcasting. I also added additional detail to her boots, as those were a problem for me in finalizing their final design.
#14: Adam Mortensen
Field Leader and Legendary Weapons Expert, Adam Mortensen.
Adam was an archaeologist who was not respected in his field due to his theories on the possible existence and location of ancient civilizations and the potential of uncovering legendary artifacts. Every attempt at procuring funding resulted in him getting either laughed out or kicked out of every museum, lecture hall, or campus he sets foot in. He was apporached by one man willing to hear out his theory and finance his operation, Arthur Loman.
Adam’s first major expedition resulted in the discovery and procurement of the legendary sword of Roland, Durandal, in a remote temple on the outskirts of France. This discovery not only validated Adam’s ideas, but also inducted him into the Loman Organization as the leading expert in Legendary Weapons and Artifacts. Adam was also made Field Leader of Zeus Unit, Loman’s main field operative force for the Organization. Since then, Adam has dealt with not only excavations and discoveries of the ancient world, but has also confronted and fought with various entities of both the natural and supernatural kind. A strong, if somewhat reckless leader, Adam is willing to put his body on the line if it means someone else won’t have to, as well as for the benefit of the next discovery of the World’s Secrets.
Abilities: Adam is a man who has demonstrated the strength and stamina of a man who maintains regular exercise. Adam is proficient in small and medium weaponry, yet prefers to utilize his main weapon, the sword Durandal. Adam is trained in fencing and melee weapons combat so as to wield Durandal efficiently. His swordsmanship is such that the Supernatural community has listed him as one of the most deadliest swordsman around. Adam also possess a Master’s in Archaeology with specialties in Myths and Ancient Culture, along with recently acquiring knowledge in Werewolf and Vampire culture.
Durandal is a sword whose previous owners included Hector of Troy and Sir Roland, Knight of Charlemagne. The sword was in pristine condition when Adam discovered it, and its edge was still incredibly sharp. Durandal is made from unknown metals that have yet to be determined and is completely indestructible.
Due to his perchance for getting injured, Adam also wears a special suit called “Ward Wear” which is a combination Kevlar/Nomex weave top, gloves, and boots with carbon ceramic armor plates with sigil coins embedded in key areas of his suit. The coins activate a protective field when Adam is at risk of critical injury from either mystical or practical means.
Adam, so far, is the only individual who has been able to activate or utilize a mythical weapon to its full potential, as others who have attempted to wield Durandal or other items resulted in either no reaction, or severe injury to anyone other than Adam from touching it. It is unknown whether this is genetic or some other reason that makes Adam the sole wielder of said weapons. More research is required to procure an answer.
Creation: Adam Mortensen was the result of utilizing a pre-existing character design from my past collaboration with my friend, Carlos, and putting him in a new guise. During the brainstorming session, I told Carlos my idea for having a Legendary Weapons expert and that is how he came about. He was originally going to be called Adam Munroe, but the name was too similar to another Adam Monroe from the TV series, Heroes, so we both decided on naming him Adam Mortensen, after our mutual respect (i.e., man-crush) on actor and renaissance man, Viggo Mortensen. Durandal was drawn after a Gladius, as its previous owner was Hector, while using the stylings of French swords to complete Durandal.
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