Tag: Kristin Bowles
09: Ubskyura
Character Name:Â
Ubskyura
Brief Bio/Description:
Ubskyura: self-named fetish model and body artist. She has a history with several circuses, freak shows, and adult entertainment businesses. She doesn’t like speaking. She prefers people to know her based on what they see, how she moves, and what actions she takes. She tends to be a loner, but settles in to small groups easily, often letting her quiet, obscure mystique transform her into the center of attention. She does not believe in romance, exclusivity, monogamy, or virtually any other Christian-founded orthodox construct. Her reason for living is finding new ways to change, improve, and enjoy herself. This includes, but is not limited to: body modifications, piercings, plastic surgeries, orgies, and more alternative lifestyles than any single textbook lists.
Style Commentary:
Ubskyura was influenced, in part, by two amazing people I know. One, Skye Kearney (aka, Infamous Insomniac and Silver Coils) is an amazingly beautiful, versatile, non-conforming ball of awesome. She ignores standards and labels and does what she wants. Both her artwork and her modeling career have been tremendously inspirational to me, and I cannot express how lucky I count myself for getting to know her in person. The second, Ms. Azreal Robles (aka, WooshCookie) is an explosion of wonderful independent attitude combined with a love for classy things with interesting twists. She grabs life and makes it take her where she wants to go, and I admire her immensely for that! Both of these people also happen to have pretty radical hair – which I love <3
Publishing Note:
CC2012 entries 05-09 are SUPER LATE but I wanted to get them online anyway. I did them in November, but was unable to get them online due to life’s circumstances and general busy-ness from November until now.
08: Portrait of Loss
Character Name:Â
Portrait of Loss
Brief Bio/Description:
This piece is more a conceptual exploration of emotion than a particular character. The Portrait of Loss is consumed by sadness and grief, trapped in the suffering that happens after losing something or someone dear to them. Her face contorts shamelessly in emotional agony and tears run sloppily down her face, overflowing from eyes that squeeze shut and blur more often than they can hold themselves open to see. But she is honest in her pain, and pure in her heart. She mourns for what has been lost. But she must yet accept that it is not coming back, and she must steel her heart against the reminders that will exist and come back to haunt her all the rest of her life.
Style Commentary:
November was a very stressful point in my life, and I definitely let that channel into some of my work. It was a very challenging thing – trying to use your own negative emotions to create something; trying to spin such negativity into something positive. The hardest thing was facing it – literally – in the mirror. This is not a self-portrait, but I heavily referenced my own face to make this image. Again, I cannot really convey just how challenging that was. Even still, it was ultimately therapeutic; I did create, I did turn it around into this piece, and I can look back on it now and fully appreciate what it took to pull it off.
Publishing Note:
CC2012 entries 05-09 are SUPER LATE but I wanted to get them online anyway. I did them in November, but was unable to get them online due to life’s circumstances and general busy-ness from November until now.
07: WOMan
Character Name:Â
WOMan (Wireless On-board Maintenance)
Brief Bio/Description:
WOMan, or Wireless On-board Maintenance, is a humanoid computer system designed to complete repairs and general maintenance in various space, land, air, and sea vessels. WOMan comes equipped with full schematics and mechanical instructions installed, specifically for the vessel in which it will be used. WOMan also comes with a self-preservation pod, for repairs and updates to its chassis and software. This pod is also a storage space for any time when WOMan is not in use. Please consult your regional distributor for price quotes and package information.
Style Commentary:
I believe I’d gotten myself into a Ghost in the Shell kick when I started this one. I believe I’d also re-watched Hugo around that time. I wanted to create a mechanical character, one that was very obviously non-human, but still held an element of female attractiveness. I enjoy the idea of many pieces coming together to create a whole, and had a great deal of fun setting all the lines and joints and bolts in her design. It was also fun to eliminate the need for human anatomy, and focus on a more purely mechanical approach to a humanoid form. The flexible compression support that makes up her waist was definitely a move toward blatantly disregarding normal human proportions. Which is fun to do, sometimes!
Publishing Note:
CC2012 entries 05-09 are SUPER LATE but I wanted to get them online anyway. I did them in November, but was unable to get them online due to life’s circumstances and general busy-ness from November until now.
06: Theodoreo
Character Name:Â
Theodoreo
Brief Bio/Description:
Theodoreo is one of the many racers in Sugar Rush. He’s soft-spoken and sweet. His favorite drink is milk and he loves making people smile. Theodoreo’s race car resembles a train engine, where the stacks and wheels are made of – you guessed it – Oreos. His color scheme is black, brown, white, and denim blue. Due to his sweet demeanor, he refused to bully Vanellope even after King Candy altered the game’s code, and retired himself from most of the games. With Sugar Rush’s reboot, he is in much higher spirits and is excited to get entered into the player roster again.
Style Commentary:
Obviously, this is an original character based on the movie Wreck-It Ralph, specifically from the game Sugar Rush. I adore that movie, and I adore Oreos, and I thought the little Oreo guards were amazing, and I got the brilliant idea to make an adorable racer that fit the Oreo theme. I didn’t use any reference, sadly (there wasn’t much available at the time) and there are huge stylistic differences between Theodoreo and the other racers, but I think I managed to capture the “wholesome, fun, boyishness” that I was going for with him!
Publishing Note:
CC2012 entries 05-09 are SUPER LATE but I wanted to get them online anyway. I did them in November, but was unable to get them online due to life’s circumstances and general busy-ness from November until now.
05: Jarel
Character Name:Â
Jarel
Brief Bio/Description:
Jarel is an existential narcissist. He lives in the now and worships health and nature. He prefers to be nude than to cover up the masterpiece that is his body, and revels in the wonders that it can accomplish. He is an eccentric individual who both loves and loathes the convenience of consumerism. If he could, he would live on a private beach and spend all his days eating exotic fruits in the company of like-minded women.
Style Commentary:
Jarel began as an exploration of the male form and muscle definition practice. But I wanted to do a slightly unusual body type, a slender frame with good muscles. I was going through a tiny-neck phase, which irks me in retrospect… but, in person I love the quality of this drawing. It was good to render anatomy again.
Publishing Note:
CC2012 entries 05-09 are SUPER LATE but I wanted to get them online anyway. I did them in November, but was unable to get them online due to life’s circumstances and general busy-ness from November until now.
04: Dew Drop Dazzle
Character Name:Â
Dew Drop Dazzle
Brief Bio/Description:
Dew is a “do-good” spirit, similar to a fairy. She doesn’t have wings – which she is sometimes bitter about. But then she remembers her fabulous hair. Dew is a spirit concerned with sprinkling the morning dew on the flora, specifically around meadows and small wooded areas. She’s been known to venture into areas populated by humans, too. Her handiwork is always much-admired by the children. Dew always makes sure her little beads of water are as crystal clear and prismatic as possible – so every morning, each drop is its own little rainbow. She takes her work very seriously, but hardly ever worries over anything.
Style Commentary:
I began this drawing with several abstract shapes and curves. It was a very therapeutic exercise, just letting lines run into each other and begin the form for a character. Once I got an idea for more details, I latched on to it and made it happen. At first I didn’t want to include the bust shot – I wanted to keep it a head shot. But, despite the intention I had behind her design, she looked too much like a voodoo totem without a bit of body showing!
02: Qorah
Character Name:Â
Qorah
Brief Bio/Description:
Qorah is a spunky, brash, and flirtatious girl with a passion – and talent – for boxing. She runs track and dabbles in basketball, but nothing gets her spirits higher than being in a ring with an opponent. She’s recently been showing an interest in mixed martial arts. She doesn’t know it yet, but soon she’ll be starting up an underground women’s federation. A Ladies’ Fight Club, of sorts.
Style Commentary:
I decided to stick primarily with my own style for this character, but created a personality that I usually stray from – the wild, brash type. I think I managed to capture it fairly well. I also aimed for an ethnicity outside of my comfort range, but didn’t have any set reference in mind. She comes across to me, now, as a blend of African, Hispanic, and a tiny bit Italian. Not sure where I’m getting Italian.
01: Psy-Nav
Character Name:
Psy-Nav
Brief Bio/Description:
Psy-Nav is a hybrid being designed by the military to serve as a mobile navigation and control unit with combat and stealth parameters. Psy-Nav identifies as female and she has two standard avatar forms: a console-mounting head unit, and a full humanoid body for combat and stealth operations. She is very assertive and has a spunky, abrasive attitude – she blends in well with “the guys” in the units to which she is assigned.
Style Commentary:
I’m approaching this challenge as an exercise-a-day and avoiding themes and solid obligations. As such, I scribbled out Psy-Nav’s body sketch first, primarily in my own style, and got a feel for the character’s personality and decided to do a head-shot. I was inspired by oasiswinds and artchoface from tumblr – the drawing here is, in my opinion, a successful merge of the three styles.
2012 Challenger: Miss Kristin Bowles
Hello, hello, hello again!
You’re actually going to see some uploads from me this year – I swear! I’ve got oodles more time and quite a bit more motivation to lock down and take care of business this time around!
My name is Kristin Bowles
I graduated from the Art Institute of Tampa with my BFA in Game Art & Design in 2011; I have a fancy website and an official wordpress blog, as well as a deviantart account.
I haven’t been as active as I should have been with making art this past year…
For reference, here’s my intro post from 2011.
What I HAVE done this past year…
(CLICK TO SEE ‘EM BIGGER!)
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(“Sleepy Time” Pokémon, done during Megacon 2012)
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(Pottermore portrait; Mmm! Candy! Project; “Self-Satisfaction)
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(Jinora: Legend of Korra Fanart; Anyu: Legend of Korra O.C.; EVE: Megamind Tumblrverse O.C.)
And, uh, here’s a picture of me?
#30Characters Chatter…