Category: 2012
09: Ubskyura
Character Name:Â
Ubskyura
Brief Bio/Description:
Ubskyura: self-named fetish model and body artist. She has a history with several circuses, freak shows, and adult entertainment businesses. She doesn’t like speaking. She prefers people to know her based on what they see, how she moves, and what actions she takes. She tends to be a loner, but settles in to small groups easily, often letting her quiet, obscure mystique transform her into the center of attention. She does not believe in romance, exclusivity, monogamy, or virtually any other Christian-founded orthodox construct. Her reason for living is finding new ways to change, improve, and enjoy herself. This includes, but is not limited to: body modifications, piercings, plastic surgeries, orgies, and more alternative lifestyles than any single textbook lists.
Style Commentary:
Ubskyura was influenced, in part, by two amazing people I know. One, Skye Kearney (aka, Infamous Insomniac and Silver Coils) is an amazingly beautiful, versatile, non-conforming ball of awesome. She ignores standards and labels and does what she wants. Both her artwork and her modeling career have been tremendously inspirational to me, and I cannot express how lucky I count myself for getting to know her in person. The second, Ms. Azreal Robles (aka, WooshCookie) is an explosion of wonderful independent attitude combined with a love for classy things with interesting twists. She grabs life and makes it take her where she wants to go, and I admire her immensely for that! Both of these people also happen to have pretty radical hair – which I love <3
Publishing Note:
CC2012 entries 05-09 are SUPER LATE but I wanted to get them online anyway. I did them in November, but was unable to get them online due to life’s circumstances and general busy-ness from November until now.
08: Portrait of Loss
Character Name:Â
Portrait of Loss
Brief Bio/Description:
This piece is more a conceptual exploration of emotion than a particular character. The Portrait of Loss is consumed by sadness and grief, trapped in the suffering that happens after losing something or someone dear to them. Her face contorts shamelessly in emotional agony and tears run sloppily down her face, overflowing from eyes that squeeze shut and blur more often than they can hold themselves open to see. But she is honest in her pain, and pure in her heart. She mourns for what has been lost. But she must yet accept that it is not coming back, and she must steel her heart against the reminders that will exist and come back to haunt her all the rest of her life.
Style Commentary:
November was a very stressful point in my life, and I definitely let that channel into some of my work. It was a very challenging thing – trying to use your own negative emotions to create something; trying to spin such negativity into something positive. The hardest thing was facing it – literally – in the mirror. This is not a self-portrait, but I heavily referenced my own face to make this image. Again, I cannot really convey just how challenging that was. Even still, it was ultimately therapeutic; I did create, I did turn it around into this piece, and I can look back on it now and fully appreciate what it took to pull it off.
Publishing Note:
CC2012 entries 05-09 are SUPER LATE but I wanted to get them online anyway. I did them in November, but was unable to get them online due to life’s circumstances and general busy-ness from November until now.
07: WOMan
Character Name:Â
WOMan (Wireless On-board Maintenance)
Brief Bio/Description:
WOMan, or Wireless On-board Maintenance, is a humanoid computer system designed to complete repairs and general maintenance in various space, land, air, and sea vessels. WOMan comes equipped with full schematics and mechanical instructions installed, specifically for the vessel in which it will be used. WOMan also comes with a self-preservation pod, for repairs and updates to its chassis and software. This pod is also a storage space for any time when WOMan is not in use. Please consult your regional distributor for price quotes and package information.
Style Commentary:
I believe I’d gotten myself into a Ghost in the Shell kick when I started this one. I believe I’d also re-watched Hugo around that time. I wanted to create a mechanical character, one that was very obviously non-human, but still held an element of female attractiveness. I enjoy the idea of many pieces coming together to create a whole, and had a great deal of fun setting all the lines and joints and bolts in her design. It was also fun to eliminate the need for human anatomy, and focus on a more purely mechanical approach to a humanoid form. The flexible compression support that makes up her waist was definitely a move toward blatantly disregarding normal human proportions. Which is fun to do, sometimes!
Publishing Note:
CC2012 entries 05-09 are SUPER LATE but I wanted to get them online anyway. I did them in November, but was unable to get them online due to life’s circumstances and general busy-ness from November until now.
06: Theodoreo
Character Name:Â
Theodoreo
Brief Bio/Description:
Theodoreo is one of the many racers in Sugar Rush. He’s soft-spoken and sweet. His favorite drink is milk and he loves making people smile. Theodoreo’s race car resembles a train engine, where the stacks and wheels are made of – you guessed it – Oreos. His color scheme is black, brown, white, and denim blue. Due to his sweet demeanor, he refused to bully Vanellope even after King Candy altered the game’s code, and retired himself from most of the games. With Sugar Rush’s reboot, he is in much higher spirits and is excited to get entered into the player roster again.
Style Commentary:
Obviously, this is an original character based on the movie Wreck-It Ralph, specifically from the game Sugar Rush. I adore that movie, and I adore Oreos, and I thought the little Oreo guards were amazing, and I got the brilliant idea to make an adorable racer that fit the Oreo theme. I didn’t use any reference, sadly (there wasn’t much available at the time) and there are huge stylistic differences between Theodoreo and the other racers, but I think I managed to capture the “wholesome, fun, boyishness” that I was going for with him!
Publishing Note:
CC2012 entries 05-09 are SUPER LATE but I wanted to get them online anyway. I did them in November, but was unable to get them online due to life’s circumstances and general busy-ness from November until now.
05: Jarel
Character Name:Â
Jarel
Brief Bio/Description:
Jarel is an existential narcissist. He lives in the now and worships health and nature. He prefers to be nude than to cover up the masterpiece that is his body, and revels in the wonders that it can accomplish. He is an eccentric individual who both loves and loathes the convenience of consumerism. If he could, he would live on a private beach and spend all his days eating exotic fruits in the company of like-minded women.
Style Commentary:
Jarel began as an exploration of the male form and muscle definition practice. But I wanted to do a slightly unusual body type, a slender frame with good muscles. I was going through a tiny-neck phase, which irks me in retrospect… but, in person I love the quality of this drawing. It was good to render anatomy again.
Publishing Note:
CC2012 entries 05-09 are SUPER LATE but I wanted to get them online anyway. I did them in November, but was unable to get them online due to life’s circumstances and general busy-ness from November until now.
Ruben Kaae 30 Character Challenge 2012
This is all the character I did for this years challenge, its was a lot of fun to participate, for nunorms reasons. I got more lose in my illustration approach, and I experimented a lot with light and shadow. Hopefully I made some progress along the way too.
Ruben:)
http://www.rubenkaae.com/p/sketchbook.html
The Horchata Crew’s 2012 30
This year was fun especially since my HC writer, Joseph Noblit, joined me in the challenge. Â We created a new set, very different from my superheroes from last year. Â A lot of technical problems occured, but I was able to have it done all by the end of the month. Â A ton of learning happened while creating these pretty people and I really hope I can move forward with their corresponding stories. Â I really enjoyed seeing everyone’s work and hope that we’ll have a more exciting challenge next year~!
Beausephus + Son | 30 Characters in 30 Days 2012
This is my second year in the 30 Characters in 30 Days Challenge and my second successful completion.  30 original characters created by my son’s effusive and fervent imagination and my trustworthy iPad Gen 01 and three nibs for my Bamboo stylus.  I feel I was able to tweak my normal style a bit for different characters and different designs. Some of the presentations above are more successful than others but the overall creative process more than make up for my own criticism of my own talents.
Kristen Keck 30 Characters 2012
Doing the challenge was a great experience. I wasn’t sure if I was taking on too much by trying to do this and NaNoWriMo, but an interesting thing happened. Because I was drawing characters from the scripts I planned on writing, the two projects sort of fueled each other. Also, seeing everyone else’s characters as the month went on was super motivating. I must admit I was checking the site multiple times during the day at work to see if there was anything new…it was a little bit of an obsession
Wow, what a challenge!
This challenge was amazing. I’ve learned a lot about my artistic self as a result of this, as I have never before completed a challenge like this one. I drew more art in a month than I have ever done in a semester at college.
Waking up every morning in November to draw a character was exactly what I needed.
I saw some of the most amazing stuff by artists who gave their all and best, everyday! Thanks for doing so. I’ve definitely got some new favorite artists as a result of this.
In closing, I’d like to say congratulations to us all for completing the 2012 30 characters challenge.
Now that it is done, I’ve got some great inspiration, momentum, and 30 new characters to animate now.
Well, I better get started.
Cheers,
Tiph
Erwin A – 30 Characters in 30 Days 2012
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I’d like to thank everyone who participated in the challenge. Seeing several of your entries pushed me to put more effort into each piece. Thanks to everyone who helped in the creative process for a bunch of these characters.
I’m looking forward to next year’s challenge. I’m hoping to get cleaner scans, and some digital ink/painting done on each piece next time. This was real fun to be apart of.
Happy Holidays everyone.
Joseph Trahan – 30 Characters 2012
Another November done.
Here’s my stats for this year: 10 ladies, 20 guys, 10 anthropomorphic animal-types (if you include a Cthulhu-faced kid). 16 fantasy, 5 superhero, 4 steampunk, 3 scifi, 2 horror. 4 characters with some sort of copper robotic features, apparently I liked that theme this year.
I started out the year trying to be clever with characters based on idioms. That well started running dry for me around character 11, and my friend Michael came in the nick of time by exposing me to some great Chibi-style artists. I finished out by going back to some typical fantasy/superhero characters, with help from my dear Dana, my family, the Bakers and the Johnsons, and lots of inspiration from other artists in this challenge. Thanks!
#30Characters Chatter…