Archive for November 22nd, 2012
#14, 15, 16
Buttons the Monkey says “Ook” with authority.
Cosmo is the man, and Barney is the dog – but sometimes they swap names to screw people up!
#11 Tolocanth
Long after the humans destroyed themselves, a race of sentient lobster-arachnids arose to take their place. Tolocanth, an historian of the human age, searches the oceans depths for relics of the lost civilization of man.
#22 Prince Abuzzihv
Prince of the 7th circle, Lesser Regent of Acrimony, leader of a horde of ill-tempered and hungry demon simians. He dreams of conquest, the subjugation of all sentient life and fresh fruit.
Day 22 | Space Pirate
2012 – DAY 22
All characters are created by my 5 year-old son, The Junior Partner.  He has either drawn these characters on his own and I have recreated them here, or he has sat at my elbow dictating design and conceptual ideas like a creative, but frenetic, taskmaster.
SPACE PIRATE
After looking at old, retro Flash Gordon and Buck Rogers images The Junior Partner became enamored with the whole 1950s fishbowl space helmet.  We were drawing pirates and then space aliens which melded together and then he wanted a really hardcore space faring pirate.  He wanted the old school fishbowl helmet, and I tweaked it… he was skeptical but then loved the overall “tech” look of the various components and the flaming laser sword instead of a “light saber” style energy weapon.
#22 – Black Betty (Beth Black)
Most good criminals work to avoid violence. They understand that, once enough bodies pile up, no matter whose they are, law enforcement is essentially forced to investigate the matter and look into who or what is creating such a glut of cadavers.
Beth Black is not one of those people.
Too chaotic, unorganized and untrustworthy to be an assassin of the highest order, Beth Black is the kind of woman who believes that, if you’re going to kill someone, you should send a message in the process. None of Beth’s kills can be described as much less than “spectacular†or alternatively, “grislyâ€. Beth is the kind of woman who will leave her target hanging from a hook, wearing a Colombian Necktie when a simple bullet would do.
A firm proponent of psychological warfare as much as her own deadly prowess, Bethis not simply a ruffian from the wrong side of the tracks. She was the valedictorian of her class in New Orleans, before leaving on a scholarship for Louisiana State University. Always combative, manipulative and disruptive, Beth dropped out of college in her sophomore year when she decided she found the curriculum disinteresting and worthless. Beth floated around the Gulf Coast for two years, working as a bartender, an exotic dancer and dealing drugs in her free time before falling afoul of a local street gang. When the leader beat and attempted to rape her, she disemboweled and beheaded him,
Beth found the experience so liberating, so fulfilling, she decided to make a career of it. She is, arguably, a sadist, and slowly discovered that that fact was no accident, that she was not “normalâ€, and that she gained power, and ability through inflicting pain and suffering on others. Beth has been met by other heroes before, never to good ends, and most agree, her power resides in her ability to cause people physical pain, and to feed on that. She has a pathological desire to see anyone she has focused her gaze upon bleed.
Beth a highly intelligent woman who loves inverting expectations of her. She prefers any number of bladed weapons, and believes herself to be the walking incarnation of what a woman should be, playing by her own rules and forcing men to play by hers. She considers her “work†something of a ongoing class in modern anthropology, on how society deals with violence, and how a woman committing that violence destroys expectations.
An immensely versatile criminal, Beth’s biggest failing is her predilection for violence. It is exceedingly difficult for her to simply commit a crime without harming anyone. However, she has proved an adept thief and a fine liar. Promiscuous, careless about others, she was wormed her way into the lives of others, causing pain and havoc just to see how they would react.
#21 – Madelyn “Maddie” Lopez
Maddie Lopez is a quiet, introverted 15-year-old girl, born the third child of four in a cluttered, noisy household. Maddie’s mother, an exceptionally strict Catholic, dominated over her children throughout their lives, a trait that only became greater when Maddie’s father died of a heart attack when she was just seven. Maddie’s sister, Isabella, took up the mantle of her mother’s right hand, baby-sitting her younger siblings and helping do the chores around the house while the eldest son, Miguel, was given free roam to go about the neighborhood and find his way. Maddie’s mother held her two daughters close, dishing out incredibly strict, and a times abusive discipline she called “love’.
Maddie and her siblings were latchkey kids, their mother worked two jobs to support the family after her father died, and Miguel and Isabella took control of the household. Miguel was rarely home, often in the streets, while Isabella quickly grew into a beautiful young woman, catching the eye of boys around the neighborhood. Maddie, however, pulled in where her other siblings reached out. She lost herself in books and comics, and wished the dramatic, luxurious life lived by people in musicals could be one she’d have. Maddie created worlds for herself where she was taller, prettier, and popular.
Most of all, and to her mother’s extreme distaste, Maddie idealized superheroes. Maddie’s mother, among other opinions, felt strongly that superheroes and their like were against nature, abominations running around the earth, absolute proof that the time of judgment was at hand, as the Anti-Christ and his acolytes were spreading their filth around the globe. More than once, Maddie endured a disciplinary beating from her mother upon being found with some magazine or poster praising heroes. The conflict between the opinion of heroes her mother had driven into her, how they were all tainted by evil, and the idealized reality created around them in gossip magazines and television left her always feeling exceptionally guilty about her interest, as if she wasn’t strong enough to resist the charms of evil.
A week before her 16th birthday, Maddie stayed home from school, sick. One day quickly turned into two, and two into three as Maddie ran a fever, racked with nausea and chills. The symptoms lasted for four days before breaking. Maddie had a day of peace, returning to school and inviting friends to her 16th birthday party when she noticed an odd discoloration of the skin on her right hand. The discoloration continued throughout the day, creeping up her arm, her skin turning a sickly grayish blue, her fever returning. Maddie made it all the way home, where she reported her affliction to her mother, who immediately banished her to her room, believing she had become possessed.
Early that evening, Maddie manifested her powers, her body changing from a gawky teen to a seven-and-a-half foot tall demonic creature with greyish-blue skin and two horns atop her head. Still distinctly human-looking (her face, while different, is still identifiably hers), Maddie’s mother nevertheless had all but a complete meltdown upon seeing her new daughter, declaring that her child had been taken by Satan, and attempted to murder Maddie, sending her confused daughter out into the streets alone.
Now, Maddie is still a 16-year-old girl in a new body, being forced to live a new life she is wholly unprepared for. She is still learning the extent of her abilities, including the capability to turn herself into smoke, an immensely accelerated healing factor, and the capability to breathe fire. Despite her powers, Maddie is still at her core a clumsy, shy 16-year-old girl, thrust out of her home, a freak, even among superheroes.
11/21/2012: Inari Worldseer, Dwarven Doorman
NAME: Inari Worldseer  SPECIES: Dwarf  ORIGIN: Crown of High Higvald
Born to a noble clan of techsmiths, Inari possessed a curious streak when it came to the outer worlds, a trait uncommon in dwarvenkind. Ostracized from his clan for his eccentricities, Inari’s beard was taken from him and he was given a penance before he was banished. Taking passage on a passing Verser’s ship, Inari came to Nexus City, a place where all travelers are welcome. In time, he came to learn the ways of the Omnishperes. Using his skills as a Doorman, Inari travels from world to world, safely transporting any client willing to pay to fund his research.
Model designed in Sculprtis and TinkerCAD (3d print pending….)
https://tinkercad.com/things/2tdFjzt6u14-funky-snicket
Day 22 – Demolitioner
Aliases – the Pirate, the Woe
Powers – Jimmy can destroy almost everything hard with his touch. Everything he touches instantly covers in cracks, then crumbles to splinters and dust. His power doesn’t work on soft and liquid materials, like human skin, water or air, although it works on bones.
High Priest of Andromeda
Another character from a sci fi comic series I have been developing for years. Had a rough sketch of the guy and decided to bring it to finish for this. Needless to say this character design owes a lot to the Babylon 5 TV shows character Kosh. Was very into B5 back in the day. 😀
#21- bloob
I left my sketch book in my locker -.-” Didn’t realize that til just a lil bit ago and I have ran outta time…almost. Have a Gloob.
#21 – Avian Hare
A rare cross between a bird and a rabbit. Â He seems to have something on his mind… oh yeah, kicking the snot out of anything that gets in his way.
#30Characters Chatter…